Excessively manually tested, recorded, replicated the game's bugs and hiccups through means of bug databases and testing sheets Software Testing was an integral part of development. Industry tools like Git Hub, Trello, Slack, and JIRA were used to organize events, goals, tasks, and bugs within the player experience Unity 3D was used to program, grey-box, set up gameplay triggers, manage prefabs and develop vastly complex 3D spaces that tested the player's understanding of the game mechanics The project was focused on developing our skills with Level Design procedures like paper-prototyping, grey-boxing and teaching, testing, and challenging the player's understanding of the mechanics. Unity Engine was used to develop the game. Uncapped is a physics-based, sci-fi first person puzzle adventure that was developed by three students over 8 months for our final year at Sheridan College's Bachelor of Game Design program. My Roles: Game Designer, UX Designer, Level Designer, Sound Designer, QA Analyst
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